What is casual?

In general terms casual is a distributed application server. A platform to build applications on top of, that can interact with each other in a distributed manner, with or without transactional context. Users build logical applications that consist of one or more servers that advertise arbitrary named services. Servers are deployed in a domain. Domains can be connected with each other, on different machines, in any topology. A server is just an executable with an entry point for each advertised service. A server is scaled by spawning processes of the executable. Hence, servers can be dynamically scaled to meet load requirements. Resources such as databases can also be associated with a server.

A service can call other services, and casual will find where these services reside in the topology. casual provides a queue implementation together with queue-to-service and queue-to-queue forward functionality.

Why use casual?

casual’s semantics are simple and easy to reason about. casual applications can be scaled to fit any need. Asynchronous service calls provide massive concurrency without the hassle of threads.

With the casual building blocks: services, queues, queue-to-service and queue-to-queue, relevant communication patterns can be constructed. casual can be managed in a UNIX-friendly way that enables interoperability with familiar tools.

Documentation

User Manual

MIT-License

Copyright (c) 2015 The casual team

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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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